And I don’t intend on losing again
On your team, how do you obtain all the things that winning offers, when you can’t possibly win every game?
From the IMPACT manual;
- Winning builds confidence
- Winning gains one access to rewards/privileges
- Winning increases in importance as kids get older
- Winning increases motivation
- Winners handle failure better
- Winning does not ensure the quality of the performance
- Winning in youth sports is relative to whom you play
- Winning is HOW it was won, not WHETHER it was won
- Winning involves maturity
- Winning is evidenced in achievement
- Winning becomes a more appropriate goal if the definitions are broadened
By definition, half of us lose, and when you consider tournament champions, only one team can ultimately win each tournament (sending 7 or 15 or 31 or 63 teams home without a gold medal.)
Going for the win is what turns exercise into sport. Without a score, you’re just going through a routine. So, back to the question. How do you earn the rewards of winning?
From the last bullet point above; one great way is to get focused on process, rather than score. Change from a game focus, to a single point; how do we outsmart the other team on this point? How do we play better than the other team on this point? What do we need to do?
Many friends that coach youth volleyball count the number of 3 touch rallies, as opposed to the score. We know that at lower levels, the better team usually LOSES the game, because they are using all three touches. Bad teams will send the ball back over on one. With fewer touches to mess up, the bad teams can win the game. A smart coach can change the focus, and “win” the game by counting the fact that you had 47 three-touch plays, while the other team only had 12.
Maybe you can count how many times you had all three hitters off the net and ready to approach. Count the number of hard swings, rather than the number of kills. Count how many times your block was up, and together, rather than the number of blocks. Later in their careers, these things will be important. Set them up now to realize these things are actually winning.
If you can focus on doing the right things (as opposed to winning the game) you’re more likely to have the player’s minds in the right place. The fun is in the journey. If they can succeed in making the right choices (despite outcomes), that’s a win.